Update 2.4 tips the scales back towards a balance of fun and challenging. With the lack of NPC camps and thralls only appearing during Surges, assembling a mini-army of laborers for your camp was an incredibly tedious affair. On-ground combat also gets some new wrinkles with running attacks being integrated into the combat system.įolks that played Isle of Siptah early on undoubtedly ran into issues acquiring thralls (Conan Exiles’ term for enslaved NPCs).
LARPing as a pirate is now possible as you can chase people off of docked ships and lunge at them underwater with your one-handed weapons. Players can now equip and use certain weapons while swimming. Like other factions in the game, these bring along their own distinct armor and weapon variants, offering more to collect and craft for players who spec heavily into Armorer or Archery Knowledge Points.Īnother big change ends the days of hiding from conflict in water. Speaking of NPC camps, Update 2.4 overhauls Siptah to include as many as forty new camps or points of interest, allowing players to interact and loot across a landscape that was nearly barren of content in prior builds.Īs you move through these new NPC camps murdering people and stealing their excess Glowing Essence, you’re likely to encounter one of the two new factions: Stygian Mercenaries, Black Corsairs, and The Accursed.
The Ashlands, Floodlands, and Savannah biomes play host to new NPC camps, wildlife, and vaults. The map is now larger than it was last fall and includes a trio of new biomes to inject some flavor into the environments. The most noticeable alteration to Isle of Siptah is the expansion of playable areas. I got a guided tour from some nice folks at Funcom that walked me through some of the coolest new content on deck for Update 2.4. This release brings countless improvements, adjustments, new armor, weapons, building items, and more. As with the original release, work continued on Isle of Siptah and we now sit on the eve of Update 2.4. While it offered a new map to explore, the expansion’s design pushed heavily in the direction of PvP and made some of the mechanics that were prevalent on the original map tough to work with. The development team continued to work on the game and granted access to a new expansion, dubbed Isle of Siptah, last fall. Finally, many gamers simply confused the game with Funcom’s Conan MMO. Second, some players preferred the PvP experience over the PvE experience, leading to a community split.
While it was full of cool systems and mechanics, discovering and using them was not as intuitive as it could have been. First, the game was not easy to pick up and play for total newcomers. Conan Exiles offered a different take on the survival game genre when it launched back in 2018, though failed to experience monstrous success due to a variety of factors.